flowchart TD
A["Start Kingdom Turn (Month)"] --> B[Upkeep Phase]
subgraph B[Upkeep Phase]
direction TB
B1["Check leadership: vacancies, penalties"] --> B2["Adjust Unrest (events, prior month)"]
B2 --> B3["Pay Consumption (Treasury → if short, +Unrest)"]
B3 --> B4["Apply ongoing effects (edicts, events, projects)"]
B4 --> B5["Collect Income / Taxes (add to Treasury)"]
B5 --> B6[Recalculate Control DC / stats if needed]
end
B --> C[Commerce Phase]
subgraph C[Commerce Phase]
direction TB
C1[Maintain/resolve Trade Agreements] --> C2[Buy/Sell Commodities, Crafting, Hire Services]
C2 --> C3[Update Treasury & Inventories]
end
C --> D[Activity Phase]
subgraph D[Activity Phase]
direction TB
D1{"Choose Kingdom Activities<br/>(spend RP/Time)"} --> D1a[Claim Hexes / Explore / Reconnoiter]
D1 --> D1b["Build Terrain Improvements<br/>(roads, farms, bridges)"]
D1 --> D1c["Found/Improve Settlements<br/>(lots & buildings)"]
D1 --> D1d["Edicts & Policies<br/>(tax, holidays, recruitment)"]
D1 --> D1e[Recruit/Assign Leaders & Teams]
D1 --> D1f[Establish/Upgrade Trade Routes]
D1a --> D2["Record Changes (Decay, Unrest, Stability, etc.)"]
D1b --> D2
D1c --> D2
D1d --> D2
D1e --> D2
D1f --> D2
end
D --> E[Event Phase]
subgraph E[Event Phase]
direction TB
E1["Roll/Determine Event(s)"] --> E2[Resolve Checks & Outcomes]
E2 --> E3["Apply Effects (Unrest, Decay, Treasury, Conditions)" ]
E3 --> E4[Log follow-ups for next month]
end
E --> F[End of Turn] --> G[Next Month]