Session 3

PropertyValue
Beginning XPTBD
Beginning goldTBD
Ending XPTBD
Ending goldTBD

2 Pharast 4710

Our day began with the usual morning preparations. Djames mentioned that back at Oleg’s Trading Post, he had sent letters to the Iron Wraiths, Hannis Drelev, and Maegar Varn to inquire about their expeditions.

Lizzy used her Predict Weather spell; the weather was mild with no significant effects. She and Djames set out to track the herd of boars that had attacked us during the night, leaving signals for Leonardo and Kairos to follow later. The pair had no trouble tracking the herd and also discovered human tracks leading deeper into the woods. Djames kept up an encouraging performance to boost Lizzy’s spirits, and she continued tracking the humans.

Lizzy deduced that the human tracks were likely from the Stag Lord’s Bandit camp of Kressle, one of the lackeys of the Stag Lord and the boss of Happs. Meanwhile, Leonardo and Kairos prepared the boar meat by slicing and smoking it with prestidigitation. After about two hours of preparation, we packed up the camp and easily found the signals left by Lizzy and Djames.

While waiting for Kairos and Leonardo, Lizzy attempted to locate the Stag Lord’s Bandit camp, hiding while instructing Gomi to spy on the bandits. Gomi observed several bandits chopping wood, conversing, and occasionally scanning the area. There was a lookout higher up on a platform, where he had a good overview of the area. The Stag Lord’s Bandits mentioned “little pests” stealing shipments intended for the Stag Lord.

We devised a plan to attack the camp from multiple directions. Kairos would target a bandit on a higher platform, Lizzy would circle around to cast Sleep, and Leonardo would hide nearby. Djames would approach directly and attempt to distract them with diplomacy.

Djames requested a friendly audience, but the Stag Lord’s Bandits were initially hostile. The situation shifted when Djames lied about being a wine trader named “Fred van der Meer.” The bandits’ demeanor changed, and they invited Djames to join them and discuss wines.

Seizing the moment, Lizzy cast Sleep, causing the leader Kressle and one of her lackeys to fall asleep. Another lackey bolted, and Kairos climbed up to eliminate the lookout. As the fleeing bandit triggered a muffled alarm further up the river, Djames maintained his ruse. Kairos swiftly killed the lookout with a Spellstrike, while Leonardo intercepted and killed the fleeing bandit with an Athletic Rush.

Lizzy advanced towards the source of the alarm, running openly. Djames, pretending to be one of the bandits, yelled for help. Kairos descended, recharged her spellstrike, and moved close to the sleeping bandits. Leonardo’s Divine Lance nearly killed one bandit, and Djames used a Daze spell to knock him out.

Lizzy and Djames capture the final lookout on the final bandit. They try to take the captured Stag Lord’s Bandit down from the platform - Djames casts Guidance while also using his courageous anthem, but it doesn’t seem to particularly inspire Lizzy. Despite that, they take down the bandit safely.

Kressle does wake up from being tied up, but to no avail. While she struggles, Kairos whips her and asks her to be good. Kairos asks her how loyal she is to the Stag Lord. Kressle responds that she’s unbelievably loyal to Stag Lord. Lizzy immediately threatens to make branches grow inside her face to intimidate Kressle. Unsurprisingly, Kressle is intimidated. Kressle tells us that the Stag Lord is hiding in the Tuskwater Lake encampment, and is much stronger than we are.

The other bandits are a little bit more open to interrogation. We ask them the following questions:

Who’s your boss? “Our boss is a monster of a man. Calls himself the Stag Lord. He’s a deadeye with the bow, and I saw him crush a prisoner’s hand to mush in one fist. Come to think of it, I’ve never seen him without his creepy stag helmet on—some say he ain’t got no face under it, but not me—I think that creepy helm is his face!”

How many bandits work for your boss? “It’s hard keeping track of who’s working for the boss, so we use a master phrase as a sort of password to get into the fort on the northeast shore of the Tuskwater Lake.” What’s the password? “Unless it’s been changed recently, the current phrase is, ‘By the bloody bones of Saint Gilmorg, who wants to know?’ And no, I have no idea who ‘Saint Gilmorg’ is.”

What’s with all the booze? What is the Stag Lord like? “The Stag Lord is a bloody drunk. All that booze under the platform is for him. He’s half of what he used to be, and he ain’t never been right in the head. I hear he punched a horse for spittin’ in the yard a few weeks ago. Personally, I wouldn’t care if he dropped dead tomorrow, but even drunk out of his mind, he’s still got a fair amount of fight to him.”

Who’s the Stag Lord’s boss? Are there any other bosses? “The Stag Lord keeps a strange old man locked up in the basement. I suspect the old guy might actually be running the show, using the Stag Lord as a puppet, you know. I got a look into the old guy’s eyes once, and it terrified me. He ain’t someone I’d want to cross.”

Where’s Svetlana’s Ring? “A couple of bags of loot were stolen a while back by a group of filthy gremlins—the annoying little pests live under the old sycamore tree to the east. We were lucky that what they snatched was mostly just copper and some cheap-looking trinkets, otherwise the Stag Lord would have our skins for sure! That ring we took from the trader woman was in there, though, I’m sure of it.”

Will you help us fight the Stag Lord? The bandits fear the Stag Lord, and if this topic comes up, they blanch and shake their heads in fear.

Finally, from the bandits, we loot the following:

  • 4 daggers
  • 4 leather armor
  • 1 studded leather armor
  • 2 hatchets
  • 4 short bows
  • 5 silver stag lord amulets (worth 3 gp each)
  • 8 days of rations
  • lesser healing potion
  • 36 gold, 126 silver
  • a pair of silver earrings worth 15 gp
  • a wooden music box worth 8 gp
  • three crates of furs and pelts worth 5 gp per crate
  • 8 bottles of herbal liquor, each worth 2 gp.
  • mundane supplies, like food, firewood, and tents
  • a load of liquor
  • 1 lesser thunderstone

Kairos fixed the chart so we can take back the Stag Lord’s Bandits. Inside the chart are all components to make a spike snare. We also take all liquor inside the chart. It turns out the bandits kept all the local treasure inside of the chart. We use the chart and Rucio to haul everything back to Oleg’s Trading Post. Early on during our travels, we are ambushed by tree spiders. We prepare for the attack; Djames reacts with a Courageous Anthem with a Lingerous Composition.

+1 on damage rolls, attack rolls, and against fear effects

As our encounter with the spiders began, Djames attempted to cast a Command spell, but it had no effect on the creatures. Leonardo swiftly drew his weapon, which began to glow as he cast Runic Weapon. Meanwhile, Kairos approached one of the spiders, drew her weapon, and delivered a quick reaching strike that, unfortunately, didn’t do much damage.

The spider retaliated by leaping down to bite Kairos before retreating back into the tree. Lizzy then cast Slashing Gust on both spiders, causing the first one to drop dead from the tree. The second spider, injured from the attack, retaliated with a web attack.

Djames responded with a Daze spell and shouted at the spider to demoralize it. Although the spider didn’t understand the words, it was thoroughly intimidated. Djames then finished it off with a Divine Lance attack.

After the battle, we harvested the spiders, obtaining two special ingredients and two vials of hunting spider venom.

  • 2 Special Ingredients
  • 2 Vials of Hunting Spider venom

We travel back to Oleg. We arrive at the evening in 2 Pharast 4710. Oleg is satisfied with the prisoners we deliver, at least, under the assumption that guards from Restov will arrive soon to offload them from him. Our prisoner Happs is also still present.

  • Lizzy wants to surprise the party with some gifts, and specifically Djames with a new gift. Kairos helpes Lizzy buy 4 Riding Horses at Oleg’s trading post from the party cache as a gift, and helps Lizzy buy a messenger raven, as a gift to Djames. Oleg estimates the price at 50 gold.
  • We buy the recipe for:
    • Succulunt Sausages (3gp)
    • Jeweled Rice (2gp)
    • Fish-on-a-stick (1gp)
    • Shephards Pie (2gp)
    • Haggis (1gp)
    • Rice and nut pudding (2gp)
    • Broiled Tuskwater Lake Oysters (3gp)

We stay overnight at Oleg’s.

Summary

3 Pharast 4710

We head back to the forest where we found Kressle. We arrive around noon.

Lizzy again tries to track the boars, and we find a radish patch. Lizzy recalls that these are Moon Radishes. Lizzy knows that Moon Radishes are the favorite food of kobold warriors. Exactly as Lizzy says that, we spot several kobold warriors lying in the Moon Radish patch.

They scream at Leonardo that the radishes belong to them, and that we are to leave. Leonardo yells back that we’re open to trading. One of the kobolds refuses to bargain and throws dirt at us.

We interpret this as a call to initiate combat to scare them off. Djames begins his courageous anthem, inspiring all of us. He then throws a Daze on one of the more aggressive kobolds.

Lizzy uses Slashing Gust to attack 2 of the kobolds. One of the kobolds, the most aggressive one closest to us, dies from the attack. Leonardo moves in to cast an Electric Arc attack. Another one of the kobolds dies, a third kobold with a purple hat taking another fair brunt of the attack.

Kairos tumbles through time and space to attack with her whip, for nonlethal damage. She knocks out a fourth goblin. The final fifth kobolds tries to chug multiple spears at Kairos, but doesn’t hit. Lizzy walks forward, then throws a Needle Darts spell, but also doesn’t succeed.

Kairos switches to her bolas and throws them at him. Kairos then casts Shield. The kobold tries to attack back with a sling, and hits Kairos in the face. Djames ends the encounter by casting Daze again.

Lizzy checks the 2 dead kobolds for loot.

We seek to make a camp. Lizzy finds a good camp. Djames tells an inspiring campfire story and organizes a watch. Lizzy tries to scavenge for ingredients, then cook. Lizzy makes Fish-on-a-stick.

+1 status bonus to Perception For the next 24 hours, the eater can go for up to 17 hours without sleep before becoming fatigued.

Summary

TODO: Kairos & Leonardo can make a skill check to craft something.

NOTE: Our order from Brevoy will take 7 days, and arrive at 9 Pharast