Combat Actions Table

ActionLimitationsResolving
Grapple(Free hand or weapon with Grapple or target is grappled/restrained), target max 1 size larger, Attack(MAP) Athletics vs target Fortitude DC.
Shove(Free hand or weapon with Shove), target max 1 size larger, Attack(MAP) Athletics vs target Fortitude DC
Trip(Free hand or weapon with Trip), target max 1 size larger, Attack(MAP) Athletics vs target Reflex DC
Disarm(Free hand or weapon with Disarm), target max 1 size larger, Attack(MAP) Athletics vs target Reflex DC
Force OpenTarget openable object, Attack(MAP) Athletics vs open DC
JumpMore than 10 feet speed for horizontal jumps, MoveAthletics check
Tumble ThroughAcrobatics
HideCover or concealmentStealth
SneakMust be Hidden, MoveStealth
Conceal an ObjectManipulateStealth
Recall KnowledgeVaries:
-Arcana
-Crafting
-Lore
-Occultism
-Society
-Religion
-Nature
-Medicine
Treat Poison(Holding healer’s tools or (free hand and wearing healer’s tools)), ManipulateMedicine
Administer First Aid ✰✰Holding healer’s tools or (free hand and wearing healer’s tools), ManipulateMedicine
Battle MedicineSkill Feat, Trained Medicine, (Holding healer’s tools or (free hand and wearing healer’s tools)), 1x per day per target, ManipulateMedicine
Create a DiversionDeception
FeintIn melee range, Trained DeceptionDeception
Bon MotSkill Feat, Trained DiplomacyDiplomacy
DemoralizeIntimidation
StealManipulateThievery
Palm an ObjectManipulateThievery
Pick a Lock ✰✰Holding Thieves Tools, ManipulateThievery
Disable a DeviceSometimes holding thieves Tools, ManipulateThievery
Disable a HazardVariable requirements, ManipulateVaries:
-Thievery
-Arcana
-Nature
-Survival
-Occultism
-Religion
EscapeAttack, (must be grabbed or immobilized or restrained)Varies (MAP):
-Athletics vs Thievery
-Spell DC
-Escape DC
-Athletic or Acrobatics check
Aid
Delay (Free Action)
Point OutManipulate, Auditory, Visual
Raise a ShieldHolding a Shield
Ready
Take Cover
Stride
Step
Attack (Ranged)Attack
StrikeAttack
Activate Magic Item
Cast a spell (attack roll)Attack
Cast a spell (saving throw)
Draw a weapon
Sheath a weapon
InteractManipulate
Take ControlInside a vehicle, Manipulate
StopInside a vehicle, Manipulate
Release (outside of your turn)
Command an AnimalAuditory, ConcentrateNature vs target Will DC (reduced by attitude, auto-fail on hostile/unfriendly)
Drop ProneMove
CrawlYou are prone, Speed at least 10 feet, Move
LeapMore than 10 feet speed for horizontal jumps, Move
SeekConcentrate, Secret
BalanceMove, (your square contains a narrow surface, uneven ground, or another similar feature.)Acrobatics vs Balance DC
BoardMove, you are adjacent to a point of entry on the vehicle you are attempting to boardIf vehicle is in motion: Acrobatics or Athletics vs vehicle’s AC
DisembarkMove, you are adjacent to a point of exit on the vehicle you are attempting to boardIf vehicle is in motion: Acrobatics or Athletics vs vehicle’s AC
BurrowMove, you have a burrow speed, (can only use on dirt, sand, or other losse material)
ClimbBoth hands free, MoveUnless easy: Athletics vs GM determined DC
Drive ✰/✰✰/✰✰✰You are piloting a vehicle, MovePiloting check
FlyYou have a fly speed, Move
SwimIf water is turbulent or dangerous: Athletics check
Stand
Run Over ✰✰✰You are piloting a vehicle, Move, Reckless
MountYou are adjacent to a creature that is at least one size larger than you and is willing to be your mount, Move
Maneuver in FlightYou have a fly Speed, MoveAcrobatics vs GM determined DC

Keywords:

Attack

An ability with this trait involves an attack. For each attack you make beyond the first on your turn, you take a multiple attack penalty. Your second attack takes a –5 penalty, and any subsequent attacks take a –10 penalty. The multiple attack penalty doesn’t apply to attacks you make when it isn’t your turn (such as attacks made as part of a reaction). You can use a weapon with the agile trait to reduce your multiple attack penalty.

Manipulate

You must physically manipulate an item or make gestures to use an action with this trait. Creatures without a suitable appendage can’t perform actions with this trait. Manipulate actions often trigger reactions.

Move

An action with this trait involves moving from one space to another.

Reckless

Actions with the reckless trait run the risk of the pilot losing control of a vehicle. When performing a reckless action, the pilot must first attempt an appropriate piloting check to keep control of the vehicle.