Ogre
Ogres embody brutish, amoral violence and cruelty. Standing 10 feet tall and densely muscled, ogres are as strong as they are cruel. Ogres are sadists that enjoy remorseless murder, torture, degradation, and mutilation in all of its forms. Although they prefer to vent their violent urges on smaller humanoids - the smaller and more beautiful, the better - ogres promise a horrifying fate for anyone unlucky enough to fall within their meaty grasp. But for all their creativity in developing methods of violence, ogres often remain too dim-witted to realize that their playthings lack an ogre’s robust fortitude and high pain tolerance, so most captives die far sooner than the ogres might prefer. Such a fate is perhaps preferable however, as those who survive too long as ogres’ playthings suffer lasting mental scars from the horrifying abuse. A captive able to keep their wits can sometimes trick the brutes by promising treasure, meatier captives, or other crude amusements, taking advantage of an ogre’s limited intellect to engineer opportunities to escape.
Ogres are social creatures only in the most debased sense. They gather together in groups called families, though members are not always related by blood. Ogres practice incest regularly, believing that it makes for stronger familial bonds, and most ogres are misshapen or mutated from generations of inbreeding. The most powerful ogre in any family is the “boss”—usually the family’s patriarch or matriarch - while other ogres in the family learn to obey or risk being brutalized by the boss’s loyal kin. Ogres lair in caves, crumbling ruins, or dilapidated shacks close enough to humanoid settlements or animal trails to make raiding easy. These lairs are filthy and frequently contain all-too-recognizable evidence of their depravity.
- 25 Calistril 4710 An ogre was present during the Attack on Lady Jamandi Aldori’s Manor, being brought by the Black Tears. The ogre had cornered Linzi, while Linzi herself had blinded the ogre. It was slain by the party.
| Feature | Description |
|---|---|
| Type | Giant |
| Risk | High threat due to their immense physical strength and aggressive nature |
| Habitat | Commonly found in mountainous regions, forests, and caves; sometimes seen in abandoned ruins or remote villages |
| Behavior | Brutal and savage; often form small tribes or bands, raiding nearby settlements for food and valuables |
| Perception | Moderately keen perception, useful for detecting intruders or prey |
| Stealth | Generally not stealthy due to their large size and lack of subtlety |
| Speed | Moderate speed, but their long strides allow them to cover ground quickly |
| Attacks | Known for their immense physical strength; often use crude weapons such as clubs, axes, and thrown rocks |
| Defenses | Possess thick, tough skin that provides natural resistance to damage; can endure significant punishment |