A Summary of the River Kingdoms

Major River Kingdoms

Daggermark

The biggest River Kingdom in the River Kingdoms, Daggermark is a state without rulers, de facto an anarchy, centered around the city of Daggermark, the home of the Daggermark Assassins’ Guild and the Daggermark Poisoners’ Guild, who ensure a certain kind of order within anarchy. The Outlaw Council takes place every year in the city of Daggermark. Their current representative is Martro Livondar

Gralton

Gralton is a aristocratic River Kingdom, and the home of exiled nobles from Galt after the Red Revolution. From here, the nobles have found an uneasy peace together, while scheming to restore their former positions in Galt. Their current representative is Marnius Cherlorne

Lambreth

Lambreth is a dictatorial confederation of the three cities of Maashinelle, Lockridge, and Sezgin. The realm is ruled with an iron fist by the powerful Lord Arnefax, and crimes are nearly non-existent due to the harsh punishments he unleashes on criminals. Their current representative is Kamdyn Arnefax

Mivon

Mivon is an aristocratic stratocratic republic, ruled by a chapter of the Aldori Swordlords who fled or escaped Brevoy when Choral the Conqueror unified Rostland and Issia. Honor is still a key tenant here, and conflicts are resolved by dueling. Their current representative is Raston Selline

Pitax

The Kingdom of Pitax in Pathfinder is a realm of thieves, where King Castruccio Irovetti holds strong control over all forms of art. However, beneath the surface, the kingdom is plagued by political intrigue and a reputation for underhanded dealings. Their current representative is Castruccio Irovetti

the Protectorate of the Black Marquis

The Protectorate is a pirate River Kingdom rules by despots who style themselves Marquis. From here, the marquis launches pirate raids all over the River Kingdoms, and demand tribute in accordance with the Pirate Pact from anyone travelling the Sellen River not from the River Kingdoms. Their current representative is Urdul Bazzak

Sevenarches

The Realm of Sevenarches is a magistocracy, rules by the Oakstewards. They guard the Seven Arches from here, protecting the rest of Golarion from the gorka’s it sometimes spawns. No elves are allowed into this River Kingdom. Their current representative is Leoti

Tymon

Tymon is a gladiatorial city-state, centered around the city of Tymon. Adventurers can achieve actual political positions by engaging in gladiatorial combat, insofar that even the ruler is the current gladiator champion. However, suspicions say the ruler holds a strange pact with the Oakstewards. Their current representative is Ullorth Ungin

Uringen

Uringen is a city-state centered around the city of Uringen. Parts of the city of Uringen (refered to as unstuck Uringen) seems to disappear from the time-flow every now and then, disappearing and re-appearing somewhere between days to months at a time. The city is never in the same place. Their current representatives are Knavar Mieren and Lady Ogden, determining who represents Uringen every year.

Minor River Kingdoms

Artume

A kingdom without a king, in a succession crisis ever since the heir disappeared.

Cordelon

A remnant of the elves, now a flourishing human/half-elven kingdom.

Hymbria

A woodland kingdom established by Kyonin as the staging grounds for retaking the Sevenarches

Liberthane

A city ruled by a single aristocrat from Galt, who decided to betray his background and is now an eager idealist.

Outsea

A city of seawater, ruled by sea creatures forced inland. The city is protected by a strong barrier that seperates the seawater the sea creatures so desperately need from the Sellen River.

Riverton

A theocratic dictatorial city centered around worship of Hanspur

The Stolen Lands

A mysterious part of the River Kingdoms that no ruler in history ever seems to have held for long periods at a time. The party is sent here to establish their own kingdom.

Thornkeep

A small barony that now tries to lay claim to the entire Echo Wood after the fall of Mosswater

Touvette

A River Kingdom that has completely banished all forms of religion, and is fully built on their charity organisations.

Past Kingdoms

Corvenn

A former secession state from the Kingdom of Pitax, that disappeared after the kingdoms reunited in a royal marriage.

Kingdom of Zog

A former kingdom of goblins, now conquered by a loose coalition of adventurers.

Heibarr

Once a great kingdom, it fell due to infighting over a toll gate built over the Sellen River, empowered by the hags of Gyronna. Now it’s a haunted town everybody avoids, using it as a cautionary tale about the River Freedoms.

Leydis

Moss covered ruins of a city, abandoned after the nearby mines ran out.

Mosswater

A city conquered by swamp ogres.

Nystra

Once a producer of rare silk-worms, the city now lies eerily empty after a mysterious curse.

Scrawny Crossing

Once a crossing point of the Sellen River, this village now lies eerily empty.